[fltsim.0]
title=Fokker D XXI
sim=D21
model=
panel=
sound=
texture=
KB_checklists=



[WEIGHT_AND_BALANCE]
empty_weight= 2447.000

reference_datum_position= 0.000, 0.000, 0.000
empty_weight_CG_position= 0.000, 0.000, 0.000

max_number_of_stations=50

station_load.0= 130.000, -3.000, 0.000, 3.000

;Moments of Inertia
empty_weight_pitch_MOI= 1514.000
empty_weight_roll_MOI= 1878.000
empty_weight_yaw_MOI= 3200.000
empty_weight_coupled_MOI= 0.000
max_gross_weight= 3673.800
CG_forward_limit= 0.000
CG_aft_limit= 1.000

[piston_engine]
power_scalar=1.0

[propeller]
thrust_scalar=1.0
propeller_type= 0

[exits]
number_of_exits=1
exit_rate.0=0.4	 				;Percent per second

[electrical]
max_battery_voltage=24.0
generator_alternator_voltage=28.0
max_generator_alternator_amps=60.0


[contact_points]
	//0  Class
	//1  Longitudinal Position        (feet)
	//2  Lateral Position             (feet)
	//3  Vertical Position            (feet)
	//4  Impact Damage Threshold      (Feet Per Minute)
	//5  Brake Map 		         (0=None, 1=Left, 2=Right)
	//6  Wheel Radius	         (feet)
	//7  Steer Angle		         (degrees)
	//8  Static Compression           (feet)  (0 if rigid)
	//9  Max/Static Compression Ratio
	//10 Damping Ratio	         (0=Undamped, 1=Critically Damped)
	//11 Extension Time	         (seconds)
	//12 Retraction Time	         (seconds)
	//13 Sound Type
	//14 Airspeed limit for retraction (KIAS)
	//15 Airspeed that gear gets damage at (KIAS)
point.0=1, -10.21,  0.00, -1.5, 2800, 0, 0.50, 45,  0.55, 2.5,  0.85 ,0, 0, 0, 0 , 0
point.1=1,   1.41, -5.76, -4.9,   2200, 1,  1.05, 0.0, 0.45, 2.5,  0.73 ,0, 0, 0, 0, 0
point.2=1,   1.41,  5.76, -4.9,   2200, 2,  1.05, 0.0, 0.45,  2.5,  0.73,0,0,  0, 0, 0

point.3=2,   0.00,-20.00, -1.25, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 5
point.4=2,   0.00, 20.00, -1.25, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 6

point.5=2, -20.45,  0.00,  0.00, 2400, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 9

point.6=2,   2.41,  0.00, -2.08, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 4

static_cg_height= 5.000
static_pitch= 14.300


[Views]
eyepoint=1.0,0.0,2.45

[LIGHTS]
panel=0.00, 0.35, -0.80, fx_vclight


[forcefeedback]
gear_bump_nose_magnitude=6000
gear_bump_nose_direction=18000
gear_bump_nose_duration=250000
gear_bump_left_magnitude=6000
gear_bump_left_direction=35500
gear_bump_left_duration=250000
gear_bump_right_magnitude=6000
gear_bump_right_direction=500
gear_bump_right_duration=250000
ground_bumps_magnitude1=3250
ground_bumps_angle1=8900
ground_bumps_intercept1=5#
ground_bumps_slope1=0.48
ground_bumps_magnitude2=750
ground_bumps_angle2=9100
ground_bumps_intercept2=0.075
ground_bumps_slope2=1#
crash_magnitude1=10000
crash_direction1=1000
crash_magnitude2=10000
crash_direction2=9000
crash_period2=75000
crash_duration2=2500000


[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1