[fltsim.0] title=Fokker D XXI sim=D21 model= panel= sound= texture= KB_checklists= [WEIGHT_AND_BALANCE] empty_weight= 2447.000 reference_datum_position= 0.000, 0.000, 0.000 empty_weight_CG_position= 0.000, 0.000, 0.000 max_number_of_stations=50 station_load.0= 130.000, -3.000, 0.000, 3.000 ;Moments of Inertia empty_weight_pitch_MOI= 1514.000 empty_weight_roll_MOI= 1878.000 empty_weight_yaw_MOI= 3200.000 empty_weight_coupled_MOI= 0.000 max_gross_weight= 3673.800 CG_forward_limit= 0.000 CG_aft_limit= 1.000 [piston_engine] power_scalar=1.0 [propeller] thrust_scalar=1.0 propeller_type= 0 [exits] number_of_exits=1 exit_rate.0=0.4 ;Percent per second [electrical] max_battery_voltage=24.0 generator_alternator_voltage=28.0 max_generator_alternator_amps=60.0 [contact_points] //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) point.0=1, -10.21, 0.00, -1.5, 2800, 0, 0.50, 45, 0.55, 2.5, 0.85 ,0, 0, 0, 0 , 0 point.1=1, 1.41, -5.76, -4.9, 2200, 1, 1.05, 0.0, 0.45, 2.5, 0.73 ,0, 0, 0, 0, 0 point.2=1, 1.41, 5.76, -4.9, 2200, 2, 1.05, 0.0, 0.45, 2.5, 0.73,0,0, 0, 0, 0 point.3=2, 0.00,-20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5 point.4=2, 0.00, 20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6 point.5=2, -20.45, 0.00, 0.00, 2400, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9 point.6=2, 2.41, 0.00, -2.08, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4 static_cg_height= 5.000 static_pitch= 14.300 [Views] eyepoint=1.0,0.0,2.45 [LIGHTS] panel=0.00, 0.35, -0.80, fx_vclight [forcefeedback] gear_bump_nose_magnitude=6000 gear_bump_nose_direction=18000 gear_bump_nose_duration=250000 gear_bump_left_magnitude=6000 gear_bump_left_direction=35500 gear_bump_left_duration=250000 gear_bump_right_magnitude=6000 gear_bump_right_direction=500 gear_bump_right_duration=250000 ground_bumps_magnitude1=3250 ground_bumps_angle1=8900 ground_bumps_intercept1=5# ground_bumps_slope1=0.48 ground_bumps_magnitude2=750 ground_bumps_angle2=9100 ground_bumps_intercept2=0.075 ground_bumps_slope2=1# crash_magnitude1=10000 crash_direction1=1000 crash_magnitude2=10000 crash_direction2=9000 crash_period2=75000 crash_duration2=2500000 [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn, 1